Sunday, January 30, 2011

Tron: Evolution

Welcome to the first review of The Game Cave! My name's Jeff, and I'll be reviewing the game Tron: Evolution.

I got the PS3 version of the game, so if anything in the review does not coincide with the Xbox 360 version, that is not my fault. Anyway, I thoroughly enjoyed this game. The gameplay is fantastic, the story excellent (except the ending, which I will not spoil), and the multiplayer exquisite.

So, the story. It's a prequel to the hit Tron: Legacy movie, however you play a character that means absolutely nothing to the story whatsoever. You play as a new system monitor, who everybody calls "Monitor" (shocking, I know!). However, the emotionless, speechless, serious-as-a-rock Monitor actually has a name that NOBODY USES. His technical name is Anon, short for Anonymous (ooh, creative). He's a new program that was developed by Flynn to police the system and keep the Basics, default programs that were written when the Grid (the programmed world the denizens of Tron live in) was created, and the ISOs, a variant of the Basics that developed a sense of free will, in check. Generally, the Basics and ISOs get along. In the beginning of the game, the leader of the ISOs is about to be installed as the co-administrator of the Grid, a jump forward in tolerance toward the ISOs. There has been a lot of friction between the Basics and ISOs, and they get shunned from many Basic activities, such as the Game Grid and clubbing. As for the ISOs, all they long for is acceptance. So, you have the Basics and the ISOs. Well, then they introduce a THIRD protagonist, the Abraxis virus. This virus basically infects programs and turns them into digital zombies. Evidently, it is now law for every video game on the face of the planet to begin moving towards some sort of zombie-uniformity. Halo features a zombie game mode, Red Dead has a zombie expansion pack, Call of Duty made zombies even more evil by making them Nazis. There's even a Guitar Hero knockoff game that features zombies! And now, Tron has invented the zombie computer program. Congratulations, you've joined the ranks of every other sellout that features zombies since Left 4 Dead hit the shelves. So, we have the three protagonist races, and the main character. Now play the game to find out the rest.


Ok, so, gameplay. The gameplay revolves around parkour, and WOW does it do parkour the right way. The parkour elements flow into one another with mind-numbing, heart-stopping, trouser-tightening elegance. I haven't seen parkour elements this well done since Mirror's Edge. And the parkour even fits seamlessly into the combat. Yes, all you fanboys out there, the game does in fact feature amazing light disc combat. You have the traditional 3-button long-range combo, the 3-button short range melee combo, and the I'm-going-to-shove-this-disc-up-your-#@! combos. Yes, the game features combos that will in fact screw over any opponent you could come across. You can even kill, no joke, TANKS on FOOT. When your disc is that powerful, that's just not giving anybody a chance. You're like the Godking of the Grid, and anybody who objects to your reign will get their own disc shoved up their rectum. Even the big, tough, scary programs get their butts handed to them by the Monitor.


So overall, Tron: Evolution is a solid game that long-time fans of the movie will love. The game gets a 10/10 in my book, and I would most definitely recommend playing it whether you're a fan or not (I certainly wasn't). Play it, love it. Tron: Evolution.

1 comment:

  1. How does anon become yellow, because through out the game when I played it he didn't change. Do you have to get all the abraxas shards in order to become yellow?

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